Build fat static library (device + simulator) using Xcode 4
Super-handy script.
Super-handy script.
Xcode: Oh hai! How are you doing today?
Me: I just relaunched you because you crashed. Again. So, you know, kind of shitty.
Xcode: Oh well, here are the last 20 windows that you had open about 45 minutes ago.
Me: I don’t really need those open any more. Just do a clean build of the code,…
Thanks to @luibh_ie for this one!
[This is an old post that I’ve brought over from the old vinnycoyne.com blog. I’ve updated the download links to point to the repo over on GitHub]
I’m currently testing & debugging an iOS app, which is logging quite a bit of location-related data using NSLog(). This is fine when I’m tethered to my MacBook Pro, but it’s not so great for testing in the field.
So, rather that lugging around the MBP, I decided to make use of the various iOS devices I have lying around and turn them into a console for NSLog() data. It’s pretty basic right now (and not exactly production-ready), but it works well.