Showing posts tagged help

iOS App Marketing - Quick Tips

Display ads - waste of money. The return on banner/text ads is very disappointing. Google has the best CTR. Facebook are well-targeted, but are expensive (if your app sells at less than €3, then it might not be worth your while). BuySellAds allow you to purchase ad-space on some popular blogs - the service itself is great, but sites I’ve advertised on didn’t give a good CTR.

Journalists - big blogs (Techcrunch, etc) are worth contacting but don’t expect to get featured, unless you’re VC backed and have raised a bunch of money. Focus on smaller, niche blogs - for example, a Russian iOS blog caught wind of a Muud.io sale and subsequently sales spiked 400% for couple of days. Local journos are usually eager to help out too.

App review sites - a handful of the bigger ones are worth contacting. A personal email works best if possible - press releases are usually ignored. Most are a waste of a promo code however.

Apple - extremely difficult to get noticed. Build a great app and you’ve a better chance, but don’t count on getting featured. If you have any contacts in Apple, it’s worth getting in touch - you might at least get your app in front of the iTunes editorial team for review (even so, you’re still not guaranteed placement).

Twitter, Facebook, Google+ - Worth maintaining a presence. The more active you are the better. Twitter is #1 referral stream for visitors to the Muud.io website.

App Store Feedback

For those of you who are following me on Twitter, you’ve no doubt heard me bitching and moaning about the App Store’s “broken” reviews system.

I’m going to file a bug report on this and if you have a developer account, I would suggest that you do the same. I’ll post the radar number here once I’ve done so.

[UPDATE: radar numbers are listed next to the problem names below]

To sum up my Twitter rantings, I have two main gripes with how user-feedback is implemented on the store:

Read More